journal6 ›› 2006, Vol. 27 ›› Issue (5): 31-33.
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Abstract: In order to apply 3D viewing transformation in the world scene,this paper discusses the theory of the 3D viewing transformation and introduces the realizing methods.Besides,it delivers the code segment based on OpenGL.
Key words: viewing transformation, viewing plane, the virtual imitated system
JIANG Ya-Jun. Realization of Three-Dimensional Viewing Transformation in World Scene[J]. journal6, 2006, 27(5): 31-33.
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https://zkxb.jsu.edu.cn/EN/Y2006/V27/I5/31